Rules of Trampoline SlamBall Basketbell
SlamBall is a fairly new sport, with only a few decades of history under its belt. It was invented by video gaming and basketball fanatic Mason Gordon, who wanted a bit more excitement out of the game of basketball. After SlamBall made its television debut in 2002, it quickly grew as one of the more popular alternative sports in the U.S.
How to play SlamBall
SlamBall uses regulation basketball sized courts with four massive 7 feet by 14 feet trampolines within the three point line. Players will use these trampolines to pull off unique slam dunks that wouldn’t be physically possible without a trampoline.
SlamBall is also a full contact sport, and some people seem to forget this. Players will not only have to score the most points by the end of the game to win, but they’ll have to do so while avoiding vicious contact.
Rules of SlamBall
- Teams consist of four players who will fill three different positions: The stopper will solely play defense and defend their net at all costs, the handler who acts as the quarterback and runs plays on the court, and the gunner who will be the leading offensive weapon. There can be any combination of these players on the court, so long as all three positions are filled.
- Each game begins with a face off, where players will line up on their end of the court and sprint to the ball at the center of the court. Hard contact usually results from face offs.
- To encourage exciting plays, three points are awarded to dunks and shots beyond the arc, with only two points awarded to jumpshots.
- Unlike basketball, players in SlamBall are allowed to goal tend -- or snatch the ball out of the air in mid-flight.
- Games are divided into four, six minute quarters with a 10 minute halftime.
- To encourage a fast pace of play, there is only a 15 second shot clock in SlamBall.
- In the event of a tie, a game will go into overtime with an additional face off.
Even with Slam Ball's unique growth, the sport has struggled to fully get itself off the ground as a contending professional sport. This is partly due to major television networks refusing to open up slots to broadcast SlamBall games. Gordon is now looking for new ways to market his game, and not overlooking a more recreational/amateur setting.
Written by: Devin Pickell